Showing posts with label Free Games. Show all posts
Showing posts with label Free Games. Show all posts

Thursday, April 23, 2015

Connectify Me (pro)





The Best and Only one software to Stream wifi hotspot from Laptop....................................................................................


                              Here is te download link!


Download connectifyMe!

Thursday, February 12, 2015

The Darkness II – PC

The Darkness II


The Darkness II takes players down a brutal and personal path as Jackie Estacado, wielder of The Darkness — an ancient and ruthless force of chaos and destruction. Based on the supernatural horror comic book series created by Top Cow Productions, Inc., The Darkness II breaks out of the sea of conventional first-person shooters with its fervid Quad-Wielding gameplay, which will allow players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons. The game is layered with the use of dark versus light, steeped in deep and twisted storytelling, and engulfed in stylistic violence that is visualized through a hand-painted graphic noir technique that stays true to its comic book origins. 


 

Assassins Creed Revelations

                   Assassin's Creed Revelations 

Assassin's Creed: Revelations is a 2011 historical fiction action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the fourth major installment in the Assassin's Creed series, a direct sequel to 2010's Assassin's Creed: Brotherhood, and the third and final chapter in the 'Ezio trilogy'. The game was released on the Playstation 3, Xbox 360, and Microsoft Windows in November and December 2011.
The story is set in a fictional history of real world events set in three time periods, and features three returning protagonists; Altaïr Ibn-La'Ahad in 12th and 13th century Masyaf, Ezio Auditore da Firenze in 16th century Constantinople, and series protagonist Desmond Miles in 21st century America.[4][5] The main story follows the Assassin Ezio's journey to unlock the secret of Altaïr's vault in Masyaf using disc-like artifacts containing Altaïr's memories. Intersecting with these historical events are the modern day activities of Desmond, who relives Ezio's memories to find a way to fight against the Assassins' enemies, the Templars, and to prevent the 2012 apocalypse.
Assassin's Creed: Revelations is set in an open world and presented from the third-person perspective with a primary focus on using Ezio's, Desmond's, and Altaïr's combat and stealth abilities to eliminate targets and explore the environment. One of the protagonists (Ezio) is free to explore the Assassin Base in the city of Constantinople and the city itself to complete side missions away from the primary storyline.
Although critical response towards the game was positive, many noted a decline in quality in comparison to previous titles in the series. In spite of this, the game was still a large commercial success, out performing the sales of its predecessors. The game was followed by Assassin's Creed III in October 2012, a direct sequel that continued the story of Desmond Miles and introduced a new 18th century playable character.


The main protagonist, Ezio, can use the hookblade to access ziplines across the environments. The hookblade is one of the new features introduced in Revelations.
The game follows the series' standard open world gameplay in the Ezio and Altaïr Sequences, where the game's main story takes place. New gameplay additions include an item called the "hookblade", which can be used to zipline across the city or grab enemies to yank them in for a combo attack. The hookblade reportedly speeds up navigation by around 30 percent.[6] Along with the hookblade, Ezio also has around 150 different bomb variations at his disposal, which are to be crafted.[7] The game features new "Desmond Sequences", "Dali-esque" first-person platforming missions in a radical departure for the series.[8] These "Desmond Sequences" can only be unlocked by collecting a certain amount of Data Fragments hidden throughout Constantinople. Data Fragments are a new type of collectible in Revelations, replacing the Borgia Flags of previous games in the series.
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will attempt to recapture districts, which Ezio must defend using a "tower defense" minigame, where he controls a group of Assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits. The game is playable in full 3D across three platforms: PlayStation 3, PC, and Xbox 360, with the console versions supporting both stereoscopic 3D mode for 3D HDTVs and for 2D HDTVs. All Revelations gameplay and cinematics have S3D support.[9]

Multiplayer

Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players are able to customize their characters' appearance. Matchmaking and game interface are also improved. Ubisoft says that while the component is returning, they're putting greater focus towards the narrative, as it's the heart of the franchise.[10] As players level up in the multiplayer game, they move up in their Abstergo Templar rank and gain access to more information about the company.
New multiplayer modes are added to the already existing modes, including "story-oriented quests", as well as a much requested Capture the Flag mode. Some multiplayer maps are based in the island of Rhodes.[11] Among the new additions is a new multiplayer mode — Deathmatch — which differs from the previous multiplayer gameplay in that there is no compass pointing toward your assigned target, rather, there is a box in the top right of the screen where your current target is displayed, which glows blue when you enter the line of sight of your target. There is also Simple Deathmatch, which also removes the abilities and perks from the players.
The multiplayer function is protected by the Uplay Passport system on PlayStation 3 and Xbox 360,[12] which requires a code for access. Codes are included in all new copies of the game, but are tied to a single Uplay account. This means that players who purchased their copy second hand will need to purchase a new code to access the multiplayer. Uplay players can buy a new Passport code online or activate a free trial.[13]
Players who preordered the game with specific editions received the Ottoman Jester, the Crusader, and the Ottoman Doctor. Those who played the Assassin's Creed Brotherhood multiplayer received the courtesan, a character who also appeared in the multiplayer for Brotherhood. DLC packs for new characters have been released.

Synopsis

Setting

Revelations features all three of the series' major characters: Desmond Miles, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople, present day Istanbul, in 1511 AD, consisting of four districts: Constantine, Bayezid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars;[14][15] and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.[15] He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin War forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players control Altaïr.[11]
The game continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus 2.0, in a comatose state,[16] in which he has found a safe mode known as "the Black Room". Here, Desmond must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma.[14] While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople;[17] Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.

Single-player plot

Following the ending of Brotherhood, present-day protagonist Desmond Miles has fallen into a coma due to the combined stress of being forced into killing Lucy Stillman and being controlled by Juno, the hologram attached to the Apple of Eden, a piece of Eden with hints of prolonged exposure in the Animus. While Shaun Hastings stays behind in Rome to attend Lucy's funeral, Rebecca Crane takes Desmond to New York and meets with his father, William Miles. In an effort to save Desmond's mind, the duo places him back in the Animus, though this time in the machine's safe mode, known as the "Black Room."
Upon awakening on Animus Island, the original Animus testing program located within the Black Room, Desmond meets the consciousness of Subject Sixteen, who occupied Abstergo's Animus before him. Sixteen explains that Desmond's mind is broken, and the only way for him to repair it is by reliving his ancestors' memories until there is nothing left for them to show Desmond, at which point the Animus can separate Desmond from Ezio and Altaïr, and awaken Desmond from his coma.[18]
Desmond enters the Animus Island's memory portal, which places him back in the perspective of Ezio Auditore. Four years after ending the life of Cesare Borgia, Ezio has traveled to the former Assassin's fortress in Masyaf to discover secrets Altaïr had previously discovered, and find the true purpose of the Assassins. Upon arriving, he finds Masyaf taken by the Templars, who mark him for death. Ezio escapes to the bowels of the castle, where he discovers the entrance to Altaïr's library.[19] He learns that five disc-like "keys" are required to unlock the door; that the Templars have one underneath the Ottoman Sultan's palace; and the rest lie hidden in Constantinople, part of the Ottoman Empire.[19][20] He travels there and is greeted by Yusuf Tazim, leader of the Turkish Assassin Order,[21] and befriends a young student named Suleiman.[22] Ezio learns that the keys were hidden in the city by Niccoló Polo. While searching for the old Polo trading post, Ezio encounters and befriends Sofia Sartor, a young Italian traveler and book collector, and eventually falls in love with her. Ezio discovers the locations of the remaining keys with Sofia's help, all the while keeping his intentions, growing feelings and position a secret from her.[23]
Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince (Selim's son), and that he suspects the Templars are behind the feud. Ezio uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key,[24] only to discover that Ahmet is the true mastermind of the Templar plot to open Altaïr's library.
During these events, Ezio uses the keys in his possession to witness Altaïr's life after the events depicted in the first game. After killing Al-Mualim, Altaïr took possession of the Apple of Eden and assumed leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events, and for killing Al Mualim.[25] When Altaïr and his wife Maria left Masyaf for 10 years to repel the Mongol invasion, Abbas staged a coup d'etat, seizing control of the Assassins and executing Altaïr's youngest son Sef.[26] Altaïr sought revenge; but as Maria tried to stop him, another Assassin stabbed Maria in the back. Altaïr was forced to flee with his elder son, Darim, and went into self-imposed exile for 20 years. Altaïr finally returned to Masyaf, killed Abbas, then took his rightful place as the Assassins' leader. In the process, Altaïr told the dying Abbas the truth of the latter's father's death.[27] Years later, an aged Altaïr encodes his memories on the five keys Ezio would find, entrusting them to Niccoló.[28]
In Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her life. Ezio agrees, but immediately gives chase upon ensuring Sofia's safety. He recovers the keys, but before he can deal with Ahmet, Selim arrives with his armies and executes Ahmet himself, after saying that their father "made his choice."[29] Due to his son Suleiman's endorsement, Selim has Ezio leave Constantinople, warning him never to return again. After completing this memory, the Animus begins to delete excess data—including Animus Island. Sixteen sacrifices himself to prevent Desmond from being deleted by the Animus.[30]
Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock Altaïr's library. He finds it empty except for Altaïr's skeleton and a sixth key. He discovers that the library was not meant to hold books—rather, it was a vault meant to house Altaïr's Apple of Eden.[31] Through the key, Ezio learns that Altaïr had sealed himself inside to preserve its secret from the Templars. Ezio leaves this Apple in the library, saying "I have seen enough for one life."[32] He then begins talking directly to Desmond, not knowing exactly who (or where) he is, but knowing that he is watching. While talking he discards his weapons. He tells Desmond that he realises that he is a "conduit for a message". He expresses hope that Desmond will be able to find answers to the questions he and Altaïr had worked so hard to uncover.[32]
Suddenly, Desmond is approached by Jupiter, a member of the First Civilization. He explains that the First Civilization had built numerous vaults to study methods to save the planet from destruction. All of the data collected was transmitted to a central vault, where the data was tested. None of the methods were effective, however, and they failed to stop the solar flare from destroying their civilization. Jupiter shows Desmond the location of the central vault, which from the map is located somewhere in New York, and tells him that he must save the planet from an impending second solar flare.
Upon hearing Jupiter's words, Desmond awakens from his coma and finds Rebecca and William standing with him, along with Shaun, who has returned from Rome. Desmond states that he knows what they must now do; meanwhile, the central vault activates underground.
During and after the credits, Animus Island reconstructs, allowing the player to access Desmond's memories as well as the open-world historical environment, though it is not explained how or why Desmond arrived at the Island again.

Multiplayer plot

The multiplayer aspect has its own plot from the Templar perspective. After training to become a Master Templar and being allowed into the Abstergo inner sanctum, the player is implanted with a tracker to ensure his/her trustworthiness. It is implied that Daniel Cross (Subject 4) is a member of the Templar inner sanctum. After reaching level 50 in the multiplayer, the player is dubbed an active agent, and assigned the task of retrieving the current Assassin Order Mentor, William Miles.[33]

Download Assassin's Creed Revealations

download torrent file.

 

Monday, January 26, 2015

Batman Arkham Asylum (2013)





                                                       Batman: Arkham Asylum
2010 | PC | Language: English, Russian | Developer: Rocksteady Studios | 4.7GB
Genre: Action / 3D / 3rd Person / Stealth

System Requirement:
Operating system: Windows XP / Windows Vista / Windows 7
Memory: 1.5 GB (2 GB for Windows Vista / 7)
Video card: ATI 3850HD with 512MB of video memory or NVIDIA GeForce 8800 GT with 512 MB
Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800 +
Hard drive: 17 GB. free
Batman Arkham Asylum (2013)
 

Saturday, January 10, 2015

Metro 2033 Redux 2014



Metro 2033 is a survival horror first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. Metro 2033 was developed by 4A Games in Ukraine, and was released on Microsoft Windows and Xbox 360 in March 2010.[5]
In Metro 2033, the player controls Artyom as he moves through the ruins of post-nuclear-apocalyptic Russia. The player uses guns of both real and fictitious designs to kill mutants and hostile survivors. Most of the game takes place within the Metro system, although Artyom does venture above ground on rare occasions.
Metro 2033 received positive reviews: it was praised for its horror elements, detailed environments and appealing plot, but it was criticized for its buggy artificial intelligence and its many graphical issues.
A sequel, Metro: Last Light was released on May 14, 2013 in North America and May 17, 2013 in Europe, Australia, and Russia.[6] On August 26, 2014, a compilation of both titles was released for the PlayStation 4, Microsoft Windows, and the Xbox One. On PlayStation 4 and Xbox One, this remake was entitled Metro Redux. On Microsoft Windows, a release entitled as Metro Redux Bundle includes both this game and Metro: Last Light Redux.

Gameplay

The game is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground.
As a first-person shooter, Metro 2033 features a variety of firearms (some fictional and some based on real weapons) which the player will use in combat. Combat alternates between the player fighting mutants (mutated animals) and the player fighting hostile humans. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The game features recharging health rather than a traditional health points system—if the player avoids taking damage for a period of time, health will slowly recharge. The player can speed up this process by using a stim from a medkit, which will almost instantly heal the player to full health. When the player is severely injured, it may take over twenty seconds to return to full health. In any difficulty above " Hardcore" health does not regenerate.
In the post-apocalyptic environment, ammunition is a rare and essential commodity. Pre-apocalypse military-grade 5.45x39mm ammunition is used as currency; to avoid "shooting money", the player can also use lower quality bullets made within the Metros, which do less damage. Due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. The player can loot corpses and the environment for spare ammunition, as well as weapons and items. The military-grade ammo can be used to purchase other ammunition, weapons, and items within most of the Metro stations, albeit at high prices.
The game's locations reflect the dark atmosphere of real metro tunnels, with added survival horror elements. Strange phenomena and noises are frequent, and most of the time the player has to rely only on the flashlight (and sometimes, the night-vision goggles) to navigate in otherwise total darkness. Even more lethal is the surface, as it is severely irradiated and a gas mask must be worn at all times due to the toxic air.[7] Often, locations have an intricate layout, and the game lacks any form of map, leaving the player to try to find their objectives with only a compass.
As Metro 2033 aims to be immersive, the gameplay and interface are somewhat atypical. The game lacks a health meter, relying on audible heart rate and blood spatters on the screen to show the player's current state of health. The player must collect air filters for the gas mask, which last several minutes each and are automatically replaced, as long as the player has more in reserve. There is no heads-up display indicator to tell how long the player has until the gas mask's filters begin to fail—rather, a timer on the character's wristwatch shows how long until the current filter expires. The gas mask can become visibly damaged and will stop functioning if punctured, requiring it to be replaced. With every weapon, the bullets are (partly) visible, informing the player that their weapon is about to run out of ammo and they have to reload. The game does feature sparse traditional HUD elements, such as an ammunition indicator. However, on the hardest difficulty setting, no HUD elements are present, and players have to keep track of ammunition by the partly visible magazines.
There are also certain moral choices in the game that give Karma, which leads to different endings. Choices can either get the player good Karma, for example, saving prisoners from execution, or bad Karma, for example being rude to people or stealing.

Plot overview

In late 2013, a nuclear war occurred. Russia was targeted with atomic bombs, causing severe radiation across Moscow. This forced the survivors to live underground in the metro stations away from the deadly effects of radiation. Many animals were heavily mutated into aggressive beasts, which make travel dangerous.
In 2033, Artyom (Russian: Артём), a 20-year-old male survivor born before the bombs fell, learns from Hunter, an elite soldier of the rangers, that a group of mysterious creatures referred to as the Dark Ones are threatening Artyom's home station, VDNKh, in the Metro. Hunter gives Artyom his dog tags and tells him if he does not come back, he must go to Polis and present these to see if they will help his station.
Artyom must travel through territory occupied by Soviets and a Fourth Reich, and infested with mutants as well as the much changed surface of Moscow. Once in Polis, he meets with a Ranger named Miller, who agrees to help him. Miller knows of a missile silo known as D6 that has the firepower necessary to destroy the Dark Ones. Artyom, Miller, and several other Rangers reactivate the command center for the missiles, and Artyom installs a laser guidance system on a nearby radio tower. After the laser system is installed, Artyom experiences a vivid hallucination induced by a Dark One.
After the hallucination, two endings are possible, depending on choices the player makes throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones; only to realize later that they sought peace and the deaths by them were accidental. The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were actually attempting to make peaceful contact through the hallucinations. Only by having high karma, is this ending available.

Development


Promotion at IgroMir 2009
4A Games was founded by Oles' Shiskovtsov and Aleksandr Maksimchuk, former programmers for GSC Game World who left about a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl. Shiskovtsov and Maksimchuk had worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series.[8] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[9] The game was announced at the 2009 Games Convention in Leipzig;[10] along with an official trailer.[11]
The game utilizes multi-platform 4A Engine, running on Xbox 360 and Microsoft Windows. There is some contention regarding whether the engine is based on the pre-release X-Ray engine (as claimed by Sergiy Grygorovych, the founder of GSC Game World,[12] as well as users who have seen the 4A Engine SDK screenshots, citing visual similarities, shared resources, and technical evaluation of the pre-release 4A Engine demo conducted at the request of GSC Game World), or whether the engine is an original development (as claimed by 4A Games and Oles' Shiskovtsov in particular,[13] who claims it would have been impractical to retrofit the X-ray engine with console support). 4A Engine features Nvidia PhysX support, enhanced AI, and a console SDK for Xbox 360.[14] The PC version includes exclusive features such as DirectX 11 support and has been described as "a love letter to PC gamers" because of the developers' choice "to make the PC version [especially] phenomenal".[15]
A PlayStation 3 version was planned, but ultimately cancelled.[16] On February 19, THQ and 4A Games announced the game features Steamworks software and DRM. This gives Metro 2033 achievements, Steam support for in-game downloadable content and auto-updating.

Release

Promotion at IgroMir 2010
A Collector's Edition of the game was released in Russia – it contained the game itself in special packaging, a game guide, a map of the post-apocalyptic subway of Moscow and a unique watch with the game's logo on it.[17] An even larger collector's edition was released in Poland; it contained: the game itself in special packaging, a Polish translation of the novel Metro 2033, instructions for the game, an army container and a gas mask (with filters and a military bag included).[18] A special edition was also released in Germany – more similar in size to the Russian collector's edition and smaller than the Polish one, it contained: the game itself in a special edition box, a hardback novel (A5 sized) titled "Davor und Danach" (Before and After), a fully working replica of the watch that Artyom uses in the game, a bear-shaped key ring with one of Hunter's dog tags on it and a download code for the Heavy Automatic Shotgun.[19][20]
In February 2014, the Xbox 360 version of 2033 was included in Microsoft's "Games with Gold" program exclusively for German subscribers. This served as a replacement for Dead Island, the game offered in other territories, as it is unavailable for purchase in Germany.[21]
On May 22, 2014, a Redux version of the game was announced. It uses the latest version of the 4A Engine bringing the graphical and gameplay changes from Last Light to 2033. It was released on August 26, 2014 in North America and August 29, 2014 in Europe for the PC, PlayStation 4, and Xbox One.[3] A compilation package, titled Metro Redux, was released at the same time which includes both games.[22]

Reception

[hide]Reception
Aggregate scores
Aggregator Score
GameRankings 80.65% (PC)[23]
78.28% (X360)[24]
Metacritic 81/100 (PC)[25]
77/100 (X360)[26]
Review scores
Publication Score
1UP.com C+[27]
Game Informer 9/10 [31]
GamePro 3.5/5[29]
GameSpot 8.0/10[30]
IGN 6.9/10[28]
The game has received generally favorable reviews, scoring 81/100[25] and 77/100[26] on Metacritic for the PC and Xbox 360 versions respectively. Game Informer praised it, giving it 9 out of 10. GameZone's Dakota Grabowski gave the game an 8 out of 10, saying, "The single-player affair is worthy of every FPS fanatics' time since the 4A Games and THQ were able to put forth a wonderful tale that deserved telling. The world is engrossing as it invites players for multiple trips with the sheer amount of detail 4A Games spent implementing into the environments. Metro 2033 is as pure as they come in the genre and I gladly welcome any sequel that may reach fruition."[32]
Video game talk show Good Game gave the game an 8.5 out of 10 praising the RPG and survival horror elements which add richness to the gameplay as well saying the HUD-less design was a choice which suits this particular game. Overall they said "I'm a big Fallout 3 fan and I was worried this would try to be something similar and fail dismally. But it's more FPS than RPG, so I think it manages to dodge a direct comparison. They've just worked really hard to bring RPG narrative and decisions into the action, and it works."[33]
X-Play gave the game a 3 out of 5, the reviewer pointed out the game's great atmosphere, attention to detail, and that the game had some truly scary moments. The reviewer also pointed out that, they "didn't do enough with the creepy atmosphere". Saying that the game would come close to truly frightening moments, but "never truly commits to scaring the audience". The reviewer said that the mapping of the buttons on the controller for the Xbox 360 can be "less than optimal", but the problem does not apply to PC users. In the conclusion, the reviewer said that the game was, "over all a respectable effort, provided you don't expect the same level of depth found in, let's say Fallout 3."[34]
GameSpot gave the game 7.5 out of 10 for the Xbox 360 version and 8 out of 10 for the PC version, praising the atmosphere but noting problems with the artificial intelligence and animations.[30]
IGN gave the game a lower rating of 6.9 out of 10 (identical for Xbox 360 and PC versions), citing the frame rate, bugs, and disappointing graphics issues.[28]

Sequel

Metro: Last Light, previously called Metro 2034, was released on May 14, 2013 in North America and May 17, 2013 in Europe, Australia, New Zealand and Russia.[6] Even though it acts as a sequel to the original game it does not follow any direct storylines from the book Metro 2034.[35] An improved version called Redux, with all downloadable content was released on August 26, 2014 in North America and August 29, 2014 in Europe for the PC, PlayStation 4, and Xbox One.[36] A compilation package, titled Metro Redux, was released at the same time which includes both Last Light and Metro 2033.

  Download The Full Game
http://server1.antbd.com/server1/sdf1/games/2014/Metro%202033%20Redux%202014/Metro%202033%20Redux%202014.iso

Borderlands 2 Game of the Year 2014



Borderlands 2 is an action role-playing first-person shooter video game, developed by Gearbox Software and published by 2K Games on September 18, 2012. It is the second game in the Borderlands series and the sequel to 2009's Borderlands. The game was released for the Microsoft Windows, PlayStation 3, Xbox 360 and OS X platforms. It was ported to the PlayStation Vita on May 13, 2014, and released for Linux on September 30, 2014.[1]
As with the first game, Borderlands 2 allows players to complete a campaign consisting of central quests and optional side-missions as one of four treasure seekers, "Vault Hunters", on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are in Borderlands 2.
The game was well received by critics and was a financial success, selling 8.5 million copies. Downloadable content for the game has been released, including new characters and storylines. The Game of the Year Edition of the game was released in October 8, 2013 in the U.S. and October 11 internationally, including all the previous downloadable and upgrade packs except for the new campaign.[3][4][5] A PlayStation Vita version was released in May 2014, and was developed by Iron Galaxy Studios in collaboration with Gearbox.[6]

Gameplay

Borderlands 2 '​s gameplay is similar to its predecessor, with a focus on the completion of missions and the collection of randomly-generated "loot" (such as weapons, shields, and other items) with various rarities, statistics, and elemental effects. Four new playable character classes were available on-launch, each with their own unique abilities and skill trees: Axton, "the Commando", can summon a turret to provide offensive support. Maya, "the Siren", can "phaselock" enemies by trapping them in a sphere of energy for a few seconds. Zer0, "the Assassin", can temporarily become invisible and spawn a hologram decoy to distract enemies; a melee attack delivered in this state provides bonus damage. Salvador, "the Gunzerker", can use his titular ability to temporarily dual-wield weapons.
New gameplay elements added to Borderlands 2 include a trading system during multiplayer play, slag—a substance that increases damage to targets that are covered in it, new "E-Tech" weaponry, Eridium bars—a new currency for purchasing storage upgrades and other premium items, and the "Secret Stash"—a small storage area for transferring items between characters. Increased character customization options were also made available, with collectable items unlocking different character skins, head designs, and vehicle color schemes. A major addition to the game is the "Badass Rank" system; points are awarded for completing various in-game challenges, which in turn award tokens that can be redeemed to increase the player's base stats. These stat improvements apply to all of a single player's characters.
Similarly to the original, completing the main story campaign unlocks "True Vault Hunter Mode", a New Game Plus which increases the difficulty of the game by making enemies stronger, accordingly improves the probability of finding rare and higher-quality items, and allows the player's character to reach level 50.

Plot

Setting

Five years have passed since the events of Borderlands, when the four Vault Hunters, Roland, Mordecai, Lilith, and Brick were guided by a mysterious entity known as "The Guardian Angel" on the planet of Pandora to the Vault, a mysterious alien structure that was rumored to hold ancient and exotic technology and riches. Instead, these Vault Hunters were confronted by an alien abomination known as "The Destroyer" inside the Vault. After defeating The Destroyer, a valuable mineral called "Eridium" started flourishing through Pandora's crust. Handsome Jack, the president of the Hyperion Corporation, secures this new resource and makes use of it to attempt to "bring peace" to the planet. Now, Handsome Jack rules over the inhabitants of Pandora with an iron fist from his massive satellite built in the shape of an "H", always visible in the sky in front of Pandora's moon. Meanwhile, rumors of an even larger Vault hidden on Pandora spread across the galaxy, drawing a new group of Vault Hunters to the planet in search of it.

Story

The opening cutscene introduces the four new Vault Hunters as they ride a train on Pandora. However, the train is a trap set by Handsome Jack, and it explodes. The Vault Hunters regain consciousness in a frozen wasteland and are found by the last remaining Hyperion CL4P-TP ("Claptrap") unit. The Guardian Angel contacts the Vault Hunters and instructs them to accompany Claptrap to the city of Sanctuary, and to join the Crimson Raiders, an anti-Hyperion resistance movement, in order to defeat Handsome Jack. Claptrap and the Vault Hunters are able to escape the frozen wastes after defeating Captain Flynt, the local bandit leader, and retaking Claptrap's boat. Along the way, Handsome Jack taunts the Vault Hunters, while the Guardian Angel offers advice and comfort.
Upon arriving at the gates of Sanctuary, the Vault Hunters are asked to rescue Roland, now leader of the Crimson Raiders, who has been captured by a bounty hunter called the Firehawk. The Vault Hunters meet the Firehawk, who turns out to be Lilith(an existing and playable character in Borderlands), whose powers as a siren have been significantly enhanced by the new supply of eridium. Lilith informs the Vault Hunters that Roland was actually captured by a group of bandits. After fighting through the bandits' territory, the Vault Hunters rescue Roland and return to Sanctuary.
Roland and Lilith learn that the Vault Key is being transported aboard a Hyperion train, and task the Vault Hunters to retrieve it. To accomplish the mission, the Vault Hunters enlist the aid of former Vault Hunter Mordecai, and of Tiny Tina, a psychotic explosives-obsessed thirteen-year-old. The Vault Hunters derail the train, but instead of finding the Vault Key, they encounter Wilhelm, a powerful Hyperion cyborg. After Wilhelm's defeat, the Vault Hunters recover his power core, which Roland recommends be used as the power source for Sanctuary's shields. The power core turns out to be a trap; it allows the Guardian Angel, who is actually working for Jack, to lower the city's shields and render it vulnerable to a bombardment from the Hyperion moon satellite. Lilith saves Sanctuary, which was originally a large spacecraft, by activating its engines and teleporting it away; for the rest of the game, Sanctuary exists as a flying city in the sky.
Jack's true plan is revealed: to open Pandora's second Vault and unleash The Warrior, a powerful lava, eridium, and rock creature controlled by whomever releases it. Additionally, he is forcing Angel to help him charge the Vault Key more quickly than usual. Angel communicates with the group in Sanctuary, and despite hostile treatment from Roland, divulges that the Vault Key is kept with her in a Hyperion facility. She also shares information about the formidable defenses of the facility. The Vault Hunters embark upon a series of missions in order to assemble what is needed to overcome these defenses, including obtaining an upgrade for Claptrap, visiting the Hyperion city of Opportunity, and enlisting the aid of Brick, now leader of the Slab clan of bandits. During the process, Mordecai's pet bird Bloodwing is captured and killed by Handsome Jack; a grief-stricken Mordecai vows revenge and joins the other three former Vault Hunters at Sanctuary. Roland and the Vault Hunters assault the Hyperion compound and meet Angel, who is not only a real person, but a siren, and Handsome Jack's daughter. She requests to be killed in order to stop her father from charging the Vault Key and gaining control of The Warrior. Handsome Jack sends in waves of security forces in order to protect his daughter, but ultimately, Roland and the Vault Hunters, with the help of late arrival Lilith, successfully kill Angel. An enraged Handsome Jack teleports in, kills Roland, and captures Lilith, whom he forces to resume charging the Vault Key in Angel's stead. Lilith manages to teleport the Vault Hunter out of the facility and back to Sanctuary.
Mordecai and Brick decide to learn the location of the second Vault and confront Handsome Jack and The Warrior. While the Vault Hunters travel to the Hyperion Information Annex and obtains the Vault's location, the two steal a Hyperion ship. The Vault Hunters approach on foot, battling elite Hyperion security forces, while Brick and Mordecai are shot down but left alive. Ultimately, the Vault Hunters confront, battle, and defeat Handsome Jack himself but arrive too late to prevent him from opening the Vault. Handsome Jack summons The Warrior, a gargantuan dragon-like lava creature, and orders it to kill the Vault Hunters. After a long battle, the Vault Hunters defeat the Warrior and execute Handsome Jack in the aftermath.
Brick and Mordecai arrive just as Lilith attempts to destroy the Vault Key. However, she accidentally activates a secret information bank containing a huge map of the galaxy with several Vaults marked on it. Lilith remarks that "there ain't no rest for the wicked" before the screen fades to black.

Characters

Like its predecessor, Borderlands 2 initially features four playable characters: Axton the Commando, Maya the Siren, Salvador the Gunzerker, and Zer0 the Assassin. New to Borderlands 2 are two additional characters available as downloadable content: Gaige the Mechromancer and Krieg the Psycho.
The four player characters from the first game, Roland, Lilith, Brick, and Mordecai, all return in the form of non-player characters that the new characters will encounter on Pandora, or in various missions.[7] Other characters like the Guardian Angel and Claptrap return to aid the player during quests. Characters from the first game such as Scooter the mechanic, Dr. Zed, Marcus the guns and ammo merchant, and the insane archaeologist Patricia Tannis join new faces such as the cyborg Sir Hammerlock and Scooter's sister Ellie as quest giving characters.

Development

Following the unexpected[8] success of the first Borderlands, which sold between three[9] to four-and-a-half million copies since release,[10] creative director Mike Neumann stated that there was a chance of a Borderlands 2 being created, adding that the decision "seems like a no-brainer."[11] On August 2, 2011, the game was officially confirmed and titled as Borderlands 2, with Anthony Burch announced as the writer the next day. The first look at the game was shown at Gamescom 2011, and an extensive preview was included in the September edition of Game Informer magazine, with Borderlands 2 being the cover story.[12] Like the first game, Borderlands 2 was developed by Gearbox Software and published by 2K Games, running on a heavily modified version of Epic Games' Unreal Engine 3. The game was released on September 18, 2012 in North America and on September 21, 2012 internationally.[13][14]
Gearbox revealed that they would be honoring a late fan of the game, cancer victim Michael John Mamaril, with the addition of an NPC named after Michael in the sequel. Additionally, Gearbox posted a eulogy to Mamaril in the voice of the game character, Claptrap.[15]
Controversy regarding sexism hit a month before the game's scheduled release after Gearbox designer John Hemingway told Eurogamer: "The design team was looking at the concept art and thought, you know what, this is actually the cutest character we've ever had. I want to make, for the lack of a better term, the girlfriend skill tree. This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. Can we make a skill tree that actually allows them to understand the game and to play the game? That's what our attempt with the Best Friends Forever skill tree is."[16] Gearbox Software president Randy Pitchford responded to the controversy on Twitter, saying "There is no universe where Hemmingway is a sexist - all the women at Gearbox would beat his and anyone else's ass."[17] Randy Pitchford also tweeted: "I'm sure Hemmingway is getting noogied now, but not his fault. A personal anecdote has been twisted and dogpiled on by sensationalists."[18]

Marketing and release

On August 20, 2012, it was announced that a four issue Borderlands comic would be released in November 2012 to tie in with Borderlands 2. The miniseries is to be written by Mikey Neumann and published by IDW. It tells the story of how the original four Vault Hunters came to be together at the beginning of Borderlands, filling in their backstory and setting up the events of both games.[19]
Claptrap also appears as an opponent in the crossover title Poker Night 2, with players able to unlock new Borderlands 2 content upon the completion of certain objectives.[20]
A 4.6 GB portion of Borderlands 2 became available for pre-load through Steam on September 14, 2012,[21] allowing customers to download encrypted game files to their computer before the game was released. When the game was released, customers were able to unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download. Borderlands 2 was also available for download on the PlayStation Network on its release date for retail price.[22]

Patches

Since its release, several PC patches have been published to address technical issues and improve overall gameplay. On November 13, 2012, patch 1.2.0[23] was released to fix, several game issues such as the infinite golden key glitch. The most significant of these is the overpowered "The Bee" shield which was given reduced capabilities and effectiveness.[24] An upcoming patch will add a colorblind mode to the game.[25]
Aspyr handles porting Borderlands 2 patches for the Mac and has stated there will be a delay on synchronizng new patches from Gearbox Software.[26] When the versions are out of sync, Mac users will be unable to join or host games with PC players until both games are on the same version.

Golden Keys

Golden Keys are part of Gearbox's SHiFT rewards program. Codes are released on various social media sites that can be redeemed in the Borderlands 2 main menu for Golden Keys. These open the special Golden Chest that is located in the travel station in Sanctuary. When opened, the chest randomly produces rare equipment of the redeeming player's level.[27]

Downloadable content

Season one

Four major packs of downloadable content (DLC) and multiple smaller pieces of content have been made available for Borderlands 2. The Borderlands 2 Season Pass allows users who purchase it to access the first four major DLC packs at a reduced cost compared to purchasing them separately as soon as they become available. Also available are two additional character classes (Gaige the Mechromancer and Krieg the Psycho), an additional arena known as the Creature Slaughter Dome, the Ultimate Vault Hunter Pack which raises the level cap and multiple heads and skins for character customization. A "Game of the Year Edition" containing the main game, all four major DLC packs, the two character packs, and the first Ultimate Vault Hunter Pack was released on October 8, 2013.[28]

Captain Scarlett and Her Pirate's Booty

Captain Scarlett and Her Pirate's Booty is the first post-release downloadable content pack and includes new campaign content. The content was released on October 16, 2012.[29] The storyline takes place in a vast desert that used to be an ocean. Captain Scarlett, a Sand Pirate captain, works with the player to search for Captain Blade's Lost Treasure of the Sands, whilst repeatedly informing the player that she will eventually betray them. It also introduces new raid bosses like "Hyperius the Invincible" and a new hovering vehicle, the Sandskiff, which can only be driven in the DLC areas.
The pack received mixed reviews. IGN called it "a good add-on that doesn't quite live up to expectations", criticising the large number of fetch quests and enemies very similar to the ones found in standard Borderlands 2.[30] However Kotaku called it 'new and exciting', praising the story and the new vehicle.[31]

Mr. Torgue's Campaign of Carnage

Mr. Torgue's Campaign of Carnage is the second downloadable content pack and was released on November 20, 2012.[32] The campaign's plot is centered around a new Vault discovered in Pandora buried in the center of the "Badass Crater of Badassitude"[33] that will only open "once the champion of Pandora feeds it the blood of the ultimate coward". To find this "champion", Mr. Torgue, spokesman (revealed in the Wattle Gobbler DLC) of the Torgue weapons manufacturer, sets up a tournament in which the player character can compete. It features appearances by Tiny Tina and Mad Moxxi. The new areas also feature a new weapons vending machine, which sells high-end Torgue weapons exclusively and use a new currency called Torgue Tokens.[33] The characters and storyline of Mr. Torgue's Campaign of Carnage bear a strong resemblance to those found in World Championship Wrestling, and Mr. Torgue in particular has been interpreted as an homage to wrestler "Macho Man" Randy Savage.[34][35]
The pack received positive to mixed reviews. Joystiq reported the pack's quest to be unexciting and in some cases "downright weak". However it praised the character of Mr. Torgue, referring to him as "interesting and breathtaking".[36] Kotaku found it less entertaining than the previous DLC, criticising the repetitive side quests, but ultimately stated that it was "still an entertaining experience that I'm happy to sink more hours into the game for".[37] However, Vincent Ingenito of IGN stated that "everything you love about Borderlands 2 is here in abundance", praising the "breakneck pace" of the action and length of the campaign.[38]

Sir Hammerlock's Big Game Hunt

Sir Hammerlock's Big Game Hunt is the third downloadable campaign add on and was released on January 15, 2013. The title, screenshots, and details were leaked on December 14, 2012.[39][40] It chronicles side character Sir Hammerlock going on a quest to find rare animals of Pandora and his battle with evil witch doctor Nakayama, who is attempting to create a clone of Handsome Jack.
The pack received mixed reviews. IGN found it to be the "weakest add-on Gearbox has put on the table for Borderlands 2 thus far", criticising unfunny dialogue and the new enemy the Witch Doctor, noting that it is "exhausting to the point you're better off saving time and ammunition by running away". They ultimately gave the pack 6.9/10.[41] David Hinkle of Joystiq found the pack to have "dashed expectations", heavily criticising Nakayama and the quest design. However conversely, Hinkle praised the Witch Doctors, noting that "aren't unfairly tough, making them perfect for those late-game battles".[42]

Tiny Tina's Assault on Dragon Keep

Tiny Tina's Assault on Dragon Keep was the fourth piece of downloadable content and final part to be released free for Season Pass holders. It was released for PC, PS3 and Xbox 360 users on June 25, 2013.[43]
The gameplay revolves around Lilith, Mordecai, Brick, and Tiny Tina playing Bunkers and Badasses, a tabletop role-playing game parody to Dungeons & Dragons.[citation needed] The player is dropped into the Bunkers and Badasses world, and as the player progresses through the game, Tiny Tina, as the Game Master, narrates the story; sometimes deciding to modify the game world to add in a boss, new enemy or new NPC (ex. Butt Stallion the diamond horse). The world is fantasy-themed, with skeletons, orcs, treants (similar to J. R. R. Tolkien's Ents) and dragons featuring as enemies.[44]
Tiny Tina's Assault on Dragon Keep was met with considerable praise and acclaim from multiple gaming websites and journalists such as IGN.com's Vince Ingenito, who gave the expansion a 9.2 out of 10, stating that it was " Amazing" and praising its use of the fantasy elements in its narrative, humorous references to the source material, and sheer amount of content, but stated that there was not a good variety of loot to be had from fighting the endgame bosses.[45] Despite this minor issue with the pack, IGN.com scored it much higher than the previous entry, Sir Hammerlock's Big Game Hunt. Despite the acclaim surrounding the pack, there have been mixed reviews as well, such as the review written by Christian Donlan for Eurogamer.net, giving the expansion a 7 out of 10, one point lower than their review of Sir Hammerlock's Big Game Hunt, stating that "Without spoiling anything: does it work? Not entirely. But it is, unsurprisingly, just the kind of trick one of those special long-running TV shows might try to pull now and then – a bit of heavy-handed schmaltz to break up the glib anarchy, a lunge at tonal variation to bring depth to some increasingly harshly delineated cast members." Despite the mixed feelings towards the narrative and themes of the pack, Donlan's review also praised the humor and entertainment value of the pack, stating that "New U stations now babble about necromancy, loot chests can hide mimics and often come with many-sided dice stuck on top, there's a really great joke about punching stuff, and you're carried through it all by that endless ebb and flow between shooting things and picking over their corpses. Is Dragon's Keep fun but lacking surprises?".[46]

Season two

T.K. Baha's Bloody Harvest

Gearbox planned to release three "Headhunter Packs" by the end of 2013. The first was called T.K. Baha's Bloody Harvest, bringing back the character last seen in Borderlands '​s Zombie Island of Dr. Ned DLC. Zombie T.K. Baha will send players to fight Jaques O'Lantern, a giant pumpkin boss who will give new character customizations as a reward for being beaten. It was released on October 22, 2013.[47]

The Horrible Hunger of the Ravenous Wattle Gobbler

The second Headhunter Pack was released on November 26, 2013 . It is a parody of The Hunger Games and Thanksgiving day in which players have to compete in a tournament organised by Mr. Torgue and defeat a giant turkey monster.[48][49]

How Marcus Saved Mercenary Day

The third additional "Headhunter Pack" was released on December 17, which is about finding Marcus's missing gun shipment train while saving the ex-bandit town of Gingerton from the evil snowman Tinder Snowflake. Gearbox would also like to continue producing new Headhunter Packs in 2014, but an official announcement will depend on the financial success of the three packs released in 2013.[50]

Mad Moxxi and the Wedding Day Massacre

The fourth Headhunter Pack was released on February 11, 2014. It is about Mad Moxxi's plan to have two Goliaths, one from the Zafords and one from the Hodunks, to marry and end the war between their families. A spin on the Shakespearean tragedy Romeo and Juliet, it also features new weather effects and some new enemies.

Sir Hammerlock vs. the Son of Crawmerax

The fifth, and final Headhunter Pack was released on April 15, 2014. In the DLC, Sir Hammerlock, Brick, Mordecai, and Lilith are on a vacation on Wam Bam Island, but soon “a monstrously large beast kidnaps the scholarly hunter and pulls him underground,” the announcement reads. ”Fortunately, Crazy Earl and Mordecai are on hand to help recover the mustached colleague, provided you do a few favors for them first.” The DLC culminates in a battle against Crawmerax Jr., the son of the great crab worm from the original game's The Secret Armory of General Knoxx add-on, who's seeking vengeance on Roland, Lilith, Brick and Mordecai. The plot then introduces Sparky Flynt, son of the boss character Captain Flynt who, along with five other people whose family and friends have been killed by the six new Vault Hunters and seek revenge. Before they can even be introduced in person, separate allies of the Vault Hunters kill (or in Salvador's case, arrange the death of) the five would-be assassins, before Sparky is killed by the Vault Hunters themselves.

Other content

Premiere Club: Mechromancer Pack

The Premiere Club was a pre-order bonus that comes with golden guns, a relic, a golden key and early access to a fifth playable class, the Mechromancer. The golden key can be redeemed in game to open a special, golden chest that includes rare guns, shields, or mods. On October 9, 2012, it became publicly available as a downloadable content pack. As of October 17, it was renamed as the Mechromancer Pack.
The Mechromancer, later revealed to be named Gaige, was first revealed at PAX East 2012[51] and planned as post-release downloadable content for October 16, 2012, but was released on all platforms a week earlier.[52]

Psycho and Ultimate Vault Hunter Upgrade Pack

On March 23, 2013 Gearbox announced two new downloadable content packs for Borderlands 2, only one of which is part of the Season Pass. The first pack is called the Ultimate Vault Hunter Upgrade Pack. It adds a level cap raise from 50 to 61 and a new game mode called the Ultimate Vault Hunter Mode. This is a third playthrough mode that supersedes playthrough 2.5 and scales all enemies to level 50-61. It became available on April 2, 2013. It comes as a free download for all players who purchased the Season Pass.[53][54]
The second pack, the Psycho Pack, contains a sixth playable character for Borderlands 2 - a Psycho named Krieg. Psychos are psychotic enemies fought during the main Borderlands 2 campaign. He is a primarily melee focused character with an action skill called "Buzz Axe Rampage", which boosts his melee damage and causes him to regain health whenever he kills an enemy. It was released on May 14, 2013 and is not included in the Season Pass.[53][54]

Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge

Released on September 3, 2013,[55] the DLC increases the level cap from 61 to 72 and introduces the Digistruct Peak Challenge, a new map where Patricia Tannis will let players fight high-level enemies (which can be over-leveled to "impossible") to earn new loot. A free update prior to DLC's release has added additional backpack, ammo and bank slots, to be purchased from the black market. This is not included in the Season Pass.
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